![]() ![]() why were bosses dropping axes and heavy armour? Because: It's completely random, and not specific to your class. The start tutorial in this game learn players how to press LMB and how to hold it to make a different types of attack and probably was designed for not very smart people. I'm sorry - what? This game, like a Skyrim, have marks for literally every quest goal. Skyrim's UI was bad, and this is just a copy of that.Īctually, no. We are no console (or god awful Stadia) users - we can use advantages of our platform. The problem is that it can take a lot of time to get enough skill points. If you don't jerk off on combat animations, like the guy with most upvotes here and have enough used skill points - it feels good. Skill restrictions make that feel bad.Ĭombat is good. Even first big DLC, Morrowind, 5 years after release still looks pretty good.Ĭombat is meh. Base game zones looks worse (because they was designed in late 2000s), DLC zones look significantly better. Are we not allowed to share our personal experiences with games anymore? If you're going to downvote someone, don't be a coward, reply and say why.ĭepends on the zone. But it's just not for me.Įdit: Oh the cowards that downvote without giving a reason. Ultimately, I think this game is suited for certain types of players, and I know that people enjoy the game. At the start, it feels quicker to sprint everywhere. There's a daily reset where you have to go to stables to spend a significant amount of gold to increase your mount speed by 1%. the more you use something, the better it gets). (I'm also aware of crafting, but you need to be relatively higher level before you can craft anything useful, since like everything in this game. why were bosses dropping axes and heavy armour? Not to mention, different weapon types give you different skill lines (which is great), but relying on RNG to get that weapon. I often found myself alt tabbing to the wiki to find out what things meant and how to do things. It's overly complicated for new players and doesn't explain things very well. I always thought Skyrim's UI was bad, and this is just a copy of that. On one hand, no global cooldown is always nice, but what that gives you are a few skills that you will pop once or twice, but then you have a spammable skill which you just keep using over and over again until they die. The zones are huge, and because there's no level gating, I found myself just trapped in the first zone doing all the quests, and pretty quickly leveling up because of it.Ĭombat is meh. Dungeons can have some super high level guy come in and just wreck everything, rushing the dungeon and you can't complete the quest because of it. Graphics haven't aged well, but then again, the game runs great because of it. They have voice acting throughout which is also cool. I recently started playing this again, but after a few days I'm already quite bored of it.įor me, the pro is that you don't need a monthly sub to play, which is great. ![]()
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